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port to 3.2.2 godot seems to be working

master
Weird Constructor 3 years ago
parent
commit
9bc4128aa9
  1. 2
      _run.sh
  2. 2
      _test.sh
  3. BIN
      godot_project/materials/Wireframe.material
  4. 1
      godot_project/project.godot
  5. 2
      godot_project/scenes/entities/VoxelStructure.gd
  6. 2
      godot_project/scenes/system_map/SystemMapGUIControl.gd
  7. 6
      godot_project/scenes/system_map/system_map.tscn

2
_run.sh

@ -3,6 +3,6 @@ if cargo build --release; then
rm ../godot_project/gdnative/libsscg_gd.so
cp -v target/release/libsscg_gd.so ../godot_project/gdnative/
cd ../godot_project/
../Godot_v3.1.1-stable_x11.64
../Godot_v3.2.2-stable_x11.64
fi
cd ..

2
_test.sh

@ -3,6 +3,6 @@ if cargo build --release; then
rm ../godot_project/gdnative/libsscg_gd.so
cp -v target/release/libsscg_gd.so ../godot_project/gdnative/
cd ../godot_project/
../Godot_v3.1.1-stable_x11.64 project.godot
../Godot_v3.2.2-stable_x11.64 project.godot
fi
cd ..

BIN
godot_project/materials/Wireframe.material

Binary file not shown.

1
godot_project/project.godot

@ -103,7 +103,6 @@ quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/filters/use_nearest_mipmap_filter=true
quality/voxel_cone_tracing/high_quality=false
environment/default_clear_color=Color( 0.0862745, 0, 0.0823529, 1 )
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"

2
godot_project/scenes/entities/VoxelStructure.gd

@ -13,4 +13,4 @@ func _process(delta):
self.get_node("VoxStruct").on_wlambda_init()
func _ready():
pass
pass

2
godot_project/scenes/system_map/SystemMapGUIControl.gd

@ -30,7 +30,7 @@ func _input(event):
elif event is InputEventMouseMotion:
var mp = self.get_local_mouse_position()
self.find_node("GUIDrawing").on_mouse_move(
mp.x, mp.y,
mp.x, mp.y,
Input.is_mouse_button_pressed(BUTTON_LEFT),
Input.is_mouse_button_pressed(BUTTON_RIGHT),
Input.is_key_pressed(KEY_CONTROL),

6
godot_project/scenes/system_map/system_map.tscn

@ -135,7 +135,6 @@ enabled = true
cast_to = Vector3( 0, 0, -10 )
[node name="RayMesh" type="MeshInstance" parent="Drone"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, -0.05, 0 )
visible = false
mesh = SubResource( 2 )
@ -156,7 +155,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.270151, 0 )
shape = SubResource( 6 )
[node name="Camera" type="Camera" parent="Drone"]
editor/display_folded = true
fov = 80.0
near = 0.01
far = 4712.0
@ -196,7 +194,6 @@ volume_db = -6.0
bus = "SoundFx"
[node name="GUI" type="Control" parent="."]
editor/display_folded = true
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 12 )
@ -205,7 +202,6 @@ __meta__ = {
}
[node name="DockingWarning" type="HBoxContainer" parent="GUI"]
editor/display_folded = true
visible = false
anchor_right = 1.0
alignment = 1
@ -245,7 +241,6 @@ __meta__ = {
}
[node name="CargoMeter" type="Control" parent="GUI"]
editor/display_folded = true
visible = false
anchor_left = 0.5
anchor_top = 0.5
@ -331,7 +326,6 @@ __meta__ = {
}
[node name="DroneHUDInfo" type="Label" parent="GUI"]
editor/display_folded = true
visible = false
anchor_left = 0.5
anchor_top = 0.5

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