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// Copyright (c) 2022 Weird Constructor <weirdconstructor@gmail.com>
// This file is a part of synfx-dsp-jit. Released under GPL-3.0-or-later.
// See README.md and COPYING for details.
use crate::locked::*;
use cranelift_jit::JITModule;
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem;
use std::rc::Rc;
use std::sync::Arc;
use synfx_dsp::AtomicFloat;
/// Default size of undeclared buffers.
pub const BUFFER_DEFAULT_SIZE: usize = 16;
/// Auxilary variables to access directly from the machine code.
pub(crate) const AUX_VAR_COUNT: usize = 3;
pub(crate) const AUX_VAR_IDX_SRATE: usize = 0;
pub(crate) const AUX_VAR_IDX_ISRATE: usize = 1;
pub(crate) const AUX_VAR_IDX_RESET: usize = 2;
pub enum DSPNodeContextError {
UnknownTable(usize),
WrongTableSize { tbl_idx: usize, new_size: usize, old_size: usize },
}
/// Configures the environment that will be available to the [DSPFunction]
/// that is provided by [DSPNodeContext].
///
/// This could for instance be the number of atoms to be used by `atomr`/`atomw`, the
/// number and length of buffers or the audio samples...
#[derive(Debug, Clone)]
pub struct DSPContextConfig {
/// The number of atoms available to `atomr`/`atomw`.
pub atom_count: usize,
/// The number of buffers available to `bufr`/`bufw`.
pub buffer_count: usize,
/// The number of available tables for the `tblr`/`tblw` operations.
/// The tables can be swapped out at runtime using the [DSPNodeContext::send_table] method.
pub tables: Vec<Arc<Vec<f32>>>,
}
impl Default for DSPContextConfig {
fn default() -> Self {
let mut tables = vec![];
for _ in 0..16 {
tables.push(Arc::new(vec![0.0; 1]));
}
Self { atom_count: 32, buffer_count: 16, tables }
}
}
/// This table holds all the DSP state including the state of the individual DSP nodes
/// that were created by the [crate::jit::DSPFunctionTranslator].
pub struct DSPNodeContext {
/// The environment configuration for the [DSPFunction] to operate in.
pub(crate) config: DSPContextConfig,
/// The global DSP state that is passed to all stateful DSP nodes.
state: *mut DSPState,
/// Persistent variables:
persistent_var_index: usize,
/// An assignment of persistent variables to their index in the `persistent_vars` vector.
persistent_var_map: HashMap<String, usize>,
/// A map of unique DSP node instances (identified by dsp_node_uid) that need private state.
node_states: HashMap<u64, Box<DSPNodeState>>,
/// A generation counter to determine whether some [DSPNodeState] instances in `node_states`
/// can be cleaned up.
generation: u64,
/// Contains the currently compiled [DSPFunction].
next_dsp_fun: Option<Box<DSPFunction>>,
/// If enabled, some extra data will be collected.
debug_enabled: bool,
/// If [DSPNodeContext::set_debug] is enabled, this contains the most recently compiled piece
/// of cranelift intermedite representation. You can receive this via [DSPNodeContext::get_ir_dump].
pub(crate) cranelift_ir_dump: String,
/// An array of atomic floats to exchange data with the live real time thread.
/// These AtomicFloats will be shared via the [DSPState] structure and read/written using
/// the `atomw` and `atomr` nodes.
atoms: Vec<Arc<AtomicFloat>>,
/// Holds the current buffer lengths, they are updated
/// in [DSPNodeContext::finalize_dsp_function].
buffer_lengths: Vec<usize>,
/// Holds the most recently declared buffer lengths, these are used to determine
/// if we need to send a buffer update with the [DSPFunction]
/// in [DSPNodeContext::finalize_dsp_function].
pub(crate) buffer_declare: Vec<usize>,
}
impl DSPNodeContext {
fn new() -> Self {
Self::new_with_config(DSPContextConfig::default())
}
fn new_with_config(config: DSPContextConfig) -> Self {
let mut atoms = vec![];
atoms.resize_with(config.atom_count, || Arc::new(AtomicFloat::new(0.0)));
let atoms_state = atoms.clone();
let mut buffer_lengths = vec![];
let mut buffers = vec![];
for _ in 0..config.buffer_count {
buffers.push(vec![0.0; BUFFER_DEFAULT_SIZE]);
buffer_lengths.push(BUFFER_DEFAULT_SIZE);
}
let buffers = LockedMutPtrs::new(buffers);
let buffer_declare = buffer_lengths.clone();
let tables = LockedPtrs::new(config.tables.clone());
Self {
config,
state: Box::into_raw(Box::new(DSPState {
x: 0.0,
y: 0.0,
srate: 44100.0,
israte: 1.0 / 44100.0,
atoms: atoms_state,
buffers,
tables,
})),
node_states: HashMap::new(),
generation: 0,
next_dsp_fun: None,
persistent_var_map: HashMap::new(),
persistent_var_index: 0,
debug_enabled: false,
cranelift_ir_dump: String::from(""),
atoms,
buffer_lengths,
buffer_declare,
}
}
/// Creates a new [DSPNodeContext] that you can pass into [crate::JIT::new].
pub fn new_ref() -> Rc<RefCell<Self>> {
Rc::new(RefCell::new(Self::new()))
}
pub(crate) fn init_dsp_function(&mut self) {
self.generation += 1;
self.next_dsp_fun = Some(Box::new(DSPFunction::new(self.state, self.generation)));
}
/// Enabled debug information collection. See also [DSPNodeContext::get_ir_dump].
pub fn set_debug(&mut self, enabled: bool) {
self.debug_enabled = enabled;
}
/// Returns if debug is enabled.
pub fn debug_enabled(&self) -> bool {
self.debug_enabled
}
/// If [DSPNodeContext::set_debug] is enabled, this will return the most recent
/// IR code for the most recently compiled [DSPFunction].
pub fn get_ir_dump(&self) -> &str {
&self.cranelift_ir_dump
}
/// Returns you a reference to the specified atom connected with the DSP backend.
/// These atoms can be read and written in the [DSPFunction] using the `atomr` and `atomw`
/// nodes.
pub fn atom(&self, idx: usize) -> Option<Arc<AtomicFloat>> {
self.atoms.get(idx).cloned()
}
/// Retrieve the index into the most recently compiled [DSPFunction].
/// To be used by [DSPFunction::access_persistent_var].
pub fn get_persistent_variable_index_by_name(&self, pers_var_name: &str) -> Option<usize> {
self.persistent_var_map.get(pers_var_name).map(|i| *i)
}
/// Retrieve the index into the persistent variable vector passed in as "&pv".
pub(crate) fn get_persistent_variable_index(
&mut self,
pers_var_name: &str,
) -> Result<usize, String> {
let index = if let Some(index) = self.persistent_var_map.get(pers_var_name) {
*index
} else {
let index = self.persistent_var_index;
self.persistent_var_index += 1;
self.persistent_var_map.insert(pers_var_name.to_string(), index);
index
};
if let Some(next_dsp_fun) = &mut self.next_dsp_fun {
next_dsp_fun.touch_persistent_var_index(index);
Ok(index)
} else {
Err("No DSPFunction in DSPNodeContext".to_string())
}
}
/// Tries to send a new table to the backend. You have to make sure the table
/// has exactly the same size as the previous table given in the [DSPContextConfig].
/// Otherwise a [DSPNodeContextError] is returned.
pub fn send_table(
&mut self,
tbl_idx: usize,
table: Arc<Vec<f64>>,
) -> Result<(), DSPNodeContextError> {
let config_tbl_len = 0;
// Err(DSPNodeContextError::UnknwonTable(tbl_idx)
Err(DSPNodeContextError::WrongTableSize {
tbl_idx,
new_size: table.len(),
old_size: config_tbl_len,
})
}
/// Adds a [DSPNodeState] to the currently compiled [DSPFunction] and returns
/// the index into the node state vector in the [DSPFunction], so that the JIT
/// code can index into that vector to find the right state pointer.
pub(crate) fn add_dsp_node_instance(
&mut self,
node_type: Arc<dyn DSPNodeType>,
dsp_node_uid: u64,
) -> Result<usize, String> {
if let Some(next_dsp_fun) = &mut self.next_dsp_fun {
if next_dsp_fun.has_dsp_node_state_uid(dsp_node_uid) {
return Err(format!(
"node_state_uid has been used multiple times in same AST: {}",
dsp_node_uid
));
}
if !self.node_states.contains_key(&dsp_node_uid) {
self.node_states.insert(
dsp_node_uid,
Box::new(DSPNodeState::new(dsp_node_uid, node_type.clone())),
);
}
if let Some(state) = self.node_states.get_mut(&dsp_node_uid) {
if state.node_type().name() != node_type.name() {
return Err(format!(
"Different DSPNodeType for uid {}: {} != {}",
dsp_node_uid,
state.node_type().name(),
node_type.name()
));
}
Ok(next_dsp_fun.install(state))
} else {
Err(format!("NodeState does not exist, but it should... bad! {}", dsp_node_uid))
}
} else {
Err("No DSPFunction in DSPNodeContext".to_string())
}
}
pub(crate) fn finalize_dsp_function(
&mut self,
function_ptr: *const u8,
module: JITModule,
) -> Option<Box<DSPFunction>> {
if let Some(mut next_dsp_fun) = self.next_dsp_fun.take() {
for (i, (len, declare)) in
self.buffer_lengths.iter().zip(self.buffer_declare.iter()).enumerate()
{
if *len != *declare {
next_dsp_fun.add_buffer_update(i, *declare);
}
}
for (len, declare) in self.buffer_lengths.iter_mut().zip(self.buffer_declare.iter_mut())
{
*len = *declare;
}
next_dsp_fun.set_function_ptr(function_ptr, module);
for (_, node_state) in self.node_states.iter_mut() {
node_state.set_initialized();
}
Some(next_dsp_fun)
} else {
None
}
}
/// If you received a [DSPFunction] back from the audio thread, you should
/// pass it into this function. It will make sure to purge old unused [DSPNodeState] instances.
pub fn cleanup_dsp_fun_after_user(&mut self, _fun: Box<DSPFunction>) {
// TODO: Garbage collect and free unused node state!
// But this must happen by the backend/frontend thread separation.
// Best would be to provide DSPNodeContext::cleaup_dsp_function_after_use(DSPFunction).
}
/// You must call this after all [DSPFunction] instances compiled with this state are done executing.
/// If you don't call this, you might get a memory leak.
/// The API is a bit manual at this point, because usually [DSPFunction]
/// will be executed on a different thread, and synchronizing this would come with
/// additional overhead that I wanted to save.
pub fn free(&mut self) {
if !self.state.is_null() {
unsafe { Box::from_raw(self.state) };
self.state = std::ptr::null_mut();
}
}
}
impl Drop for DSPNodeContext {
fn drop(&mut self) {
if !self.state.is_null() {
eprintln!("WBlockDSP JIT DSPNodeContext not cleaned up on exit. Forgot to call free() or keep it alive long enough?");
}
}
}
/// This structure holds all the [DSPNodeType] definitions and provides
/// them to the [crate::JIT] and [crate::jit::DSPFunctionTranslator].
pub struct DSPNodeTypeLibrary {
type_by_name: HashMap<String, Arc<dyn DSPNodeType>>,
types: Vec<Arc<dyn DSPNodeType>>,
}
impl DSPNodeTypeLibrary {
/// Create a new instance of this.
pub fn new() -> Self {
Self { types: vec![], type_by_name: HashMap::new() }
}
/// Add the given [DSPNodeType] to this library.
pub fn add(&mut self, typ: Arc<dyn DSPNodeType>) {
self.types.push(typ.clone());
self.type_by_name.insert(typ.name().to_string(), typ);
}
/// Retrieves a [DSPNodeType] by it's name.
pub fn get_type_by_name(&self, typ_name: &str) -> Option<Arc<dyn DSPNodeType>> {
self.type_by_name.get(typ_name).cloned()
}
/// Iterate through all types in the Library:
///
///```
/// use synfx_dsp_jit::*;
///
/// let lib = DSPNodeTypeLibrary::new();
/// // ...
/// lib.for_each(|typ| -> Result<(), ()> {
/// println!("Type available: {}", typ.name());
/// Ok(())
/// }).expect("no error");
///```
pub fn for_each<T, F: FnMut(&Arc<dyn DSPNodeType>) -> Result<(), T>>(
&self,
mut f: F,
) -> Result<(), T> {
for t in self.types.iter() {
f(t)?;
}
Ok(())
}
}
/// This macro can help you defining new stateful DSP nodes.
///
///```
/// use synfx_dsp_jit::*;
///
/// struct MyDSPNode {
/// value: f64,
/// }
///
/// impl MyDSPNode {
/// fn reset(&mut self, _state: &mut DSPState) {
/// *self = Self::default();
/// }
/// }
///
/// impl Default for MyDSPNode {
/// fn default() -> Self {
/// Self { value: 0.0 }
/// }
/// }
///
/// extern "C" fn process_my_dsp_node(my_state: *mut MyDSPNode) -> f64 {
/// let mut my_state = unsafe { &mut *my_state };
/// my_state.value += 1.0;
/// my_state.value
/// }
///
/// // DIYNodeType is the type that is newly defined here, that one you
/// // pass to DSPNodeTypeLibrary::add
/// synfx_dsp_jit::stateful_dsp_node_type! {
/// DIYNodeType, MyDSPNode => process_my_dsp_node "my_dsp" "Sr"
/// doc
/// "This is a simple counter. It counts by increments of 1.0 everytime it's called."
/// inputs
/// outputs
/// 0 "sum"
/// }
///
/// // Then use the type by adding it:
/// fn make_library() -> DSPNodeTypeLibrary {
/// let mut lib = DSPNodeTypeLibrary::new();
/// lib.add(DIYNodeType::new_ref());
/// lib
/// }
///```
///
/// You might've guessed, `process_my_dsp_node` is the function identifier in the Rust
/// code. The `"my_dsp"` is the name you can use to refer to this in [crate::ASTNode::Call]:
/// `ASTNode::Call("my_dsp".to_string(), 1, ...)`.
/// **Attention:** Make sure to provide unique state IDs here!
///
/// The `"Sr"` is a string that specifies the signature of the function. Following characters
/// are available:
///
/// - "v" - A floating point value
/// - "D" - The global [crate::DSPState] pointer
/// - "S" - The node specific state pointer (`MyDSPNode`)
/// - "M" - A pointer to the multi return value array, of type `*mut [f64; 5]`. These can be accessed
/// by the variables "%1" to "%5" after the call.
/// - "r" - Must be specified as last one, defines that this function returns something.
///
#[macro_export]
macro_rules! stateful_dsp_node_type {
($node_type: ident, $struct_type: ident =>
$func_name: ident $jit_name: literal $signature: literal
doc $doc: literal
inputs $($idx: literal $inp: literal)*
outputs $($idxo: literal $out: literal)*) => {
struct $node_type;
impl $node_type {
fn new_ref() -> std::sync::Arc<Self> {
std::sync::Arc::new(Self {})
}
}
impl DSPNodeType for $node_type {
fn name(&self) -> &str {
$jit_name
}
fn function_ptr(&self) -> *const u8 {
$func_name as *const u8
}
fn signature(&self, i: usize) -> Option<DSPNodeSigBit> {
match $signature.chars().nth(i) {
Some('v') => Some(DSPNodeSigBit::Value),
Some('D') => Some(DSPNodeSigBit::DSPStatePtr),
Some('S') => Some(DSPNodeSigBit::NodeStatePtr),
Some('M') => Some(DSPNodeSigBit::MultReturnPtr),
_ => None,
}
}
fn has_return_value(&self) -> bool {
$signature.find("r").is_some()
}
fn reset_state(&self, dsp_state: *mut DSPState, state_ptr: *mut u8) {
let ptr = state_ptr as *mut $struct_type;
unsafe {
(*ptr).reset(&mut (*dsp_state));
}
}
fn allocate_state(&self) -> Option<*mut u8> {
Some(Box::into_raw(Box::new($struct_type::default())) as *mut u8)
}
fn deallocate_state(&self, ptr: *mut u8) {
unsafe { Box::from_raw(ptr as *mut $struct_type) };
}
fn documentation(&self) -> &str {
$doc
}
fn input_names(&self, index: usize) -> Option<&str> {
match index {
$($idx => Some($inp),)*
_ => None
}
}
fn input_index_by_name(&self, name: &str) -> Option<usize> {
match name {
$($inp => Some($idx),)*
_ => None
}
}
fn output_names(&self, index: usize) -> Option<&str> {
match index {
$($idxo => Some($out),)*
_ => None
}
}
fn output_index_by_name(&self, name: &str) -> Option<usize> {
match name {
$($out => Some($idxo),)*
_ => None
}
}
}
};
}
/// This macro can help you defining new stateless DSP nodes.
///
///```
/// use synfx_dsp_jit::*;
///
/// extern "C" fn process_mul2(v: f64) -> f64 {
/// v * 2.0
/// }
///
/// synfx_dsp_jit::stateless_dsp_node_type! {
/// Mul2NodeType => process_mul2 "mul2" "vr"
/// doc
/// "A simple multiplication by 2.0. Using '*' is simpler thought..."
/// inputs
/// 0 ""
/// outputs
/// 0 ""
/// }
///
/// // Then use the type by adding it:
/// fn make_library() -> DSPNodeTypeLibrary {
/// let mut lib = DSPNodeTypeLibrary::new();
/// lib.add(Mul2NodeType::new_ref());
/// lib
/// }
///```
///
/// The `"vr"` is a string that specifies the signature of the function. Following characters
/// are available:
///
/// - "v" - A floating point value
/// - "D" - The global [crate::DSPState] pointer
/// - "M" - A pointer to the multi return value array, of type `*mut [f64; 5]`. These can be accessed
/// by the variables "%1" to "%5" after the call.
/// - "r" - Must be specified as last one, defines that this function returns something.
///
#[macro_export]
macro_rules! stateless_dsp_node_type {
($node_type: ident =>
$func_name: ident $jit_name: literal $signature: literal
doc $doc: literal
inputs $($idx: literal $inp: literal)*
outputs $($idxo: literal $out: literal)*) => {
#[derive(Default)]
struct $node_type;
impl $node_type {
#[allow(dead_code)]
fn new_ref() -> std::sync::Arc<Self> {
std::sync::Arc::new(Self {})
}
}
impl DSPNodeType for $node_type {
fn name(&self) -> &str {
$jit_name
}
fn function_ptr(&self) -> *const u8 {
$func_name as *const u8
}
fn signature(&self, i: usize) -> Option<DSPNodeSigBit> {
match $signature.chars().nth(i) {
Some('v') => Some(DSPNodeSigBit::Value),
Some('D') => Some(DSPNodeSigBit::DSPStatePtr),
Some('M') => Some(DSPNodeSigBit::MultReturnPtr),
_ => None,
}
}
fn has_return_value(&self) -> bool {
$signature.find("r").is_some()
}
fn documentation(&self) -> &str {
$doc
}
fn input_names(&self, index: usize) -> Option<&str> {
match index {
$($idx => Some($inp),)*
_ => None
}
}
fn input_index_by_name(&self, name: &str) -> Option<usize> {
match name {
$($inp => Some($idx),)*
_ => None
}
}
fn output_names(&self, index: usize) -> Option<&str> {
match index {
$($idxo => Some($out),)*
_ => None
}
}
fn output_index_by_name(&self, name: &str) -> Option<usize> {
match name {
$($out => Some($idxo),)*
_ => None
}
}
}
};
}
/// This is the result of the JIT compiled [crate::ast::ASTNode] tree.
/// You can send this structure to the audio backend thread and execute it
/// using [DSPFunction::exec].
///
/// To execute this [DSPFunction] properly, you have to call [DSPFunction::init]
/// once the newly allocated structure is received by the DSP executing thread.
///
/// If the sample rate changes or the stateful DSP stuff must be resetted,
/// you should call [DSPFunction::reset] or [DSPFunction::set_sample_rate].
/// Of course also only on the DSP executing thread.
pub struct DSPFunction {
state: *mut DSPState,
/// Contains the types of the corresponding `node_states`. The [DSPNodeType] is
/// necessary to reset the state pointed to by the pointers in `node_states`.
node_state_types: Vec<Arc<dyn DSPNodeType>>,
/// Contains the actual pointers to the state that was constructed by the corresponding [DSPNodeState].
node_states: Vec<*mut u8>,
/// Constains indices into `node_states`, so that they can be reset/initialized by [DSPFunction::init].
/// Only contains recently added (as determined by [DSPNodeContext]) and uninitialized state indices.
node_state_init_reset: Vec<usize>,
/// Keeps the node_state_uid of the [DSPNodeState] pieces used already in this
/// function. It's for error detection when building this [DSPFunction], to prevent
/// the user from evaluating a stateful DSP node multiple times.
node_state_uids: Vec<u64>,
/// Generation of the corresponding [DSPNodeContext].
dsp_ctx_generation: u64,
/// The JITModule that is the home for the `function` pointer. It must be kept alive
/// as long as the `function` pointer is in use.
module: Option<JITModule>,
/// Storage of persistent variables:
persistent_vars: Vec<f64>,
/// Buffer updates for the buffers in [DSPState], these are determined and set
/// in [DSPNodeContext::finalize_dsp_function].
buffer_updates: Option<Vec<(usize, Vec<f64>)>>,
/// This is just a flag as precaution, in case init() is accidentally called
/// multiple times.
buffer_updates_done: bool,
/// Auxilary variables to access directly from the machine code. Holds information such as
/// the sample rate or the inverse of the sample rate.
aux_vars: [f64; AUX_VAR_COUNT],
/// Is true directly after reset.
resetted: bool,
function: Option<
fn(
f64,
f64,
f64,
f64,
f64,
f64,
*mut f64,
*mut f64,
*mut f64,
*mut DSPState,
*const *mut u8,
*mut f64,
*mut f64,
*const *mut f64,
*const u64,
*const *const f32,
*const u64,
) -> f64,
>,
}
unsafe impl Send for DSPFunction {}
unsafe impl Sync for DSPFunction {}
impl DSPFunction {
/// Used by [DSPNodeContext] to create a new instance of this.
pub(crate) fn new(state: *mut DSPState, dsp_ctx_generation: u64) -> Self {
Self {
state,
node_state_types: vec![],
node_states: vec![],
node_state_init_reset: vec![],
node_state_uids: vec![],
persistent_vars: vec![],
aux_vars: [0.0; AUX_VAR_COUNT],
function: None,
dsp_ctx_generation,
module: None,
resetted: false,
buffer_updates: Some(vec![]),
buffer_updates_done: true,
}
}
/// At the end of the compilation the [crate::JIT] will put the resulting function
/// pointer into this function.
pub(crate) fn set_function_ptr(&mut self, function: *const u8, module: JITModule) {
self.module = Some(module);
self.function = Some(unsafe {
mem::transmute::<
_,
fn(
f64,
f64,
f64,
f64,
f64,
f64,
*mut f64,
*mut f64,
*mut f64,
*mut DSPState,
*const *mut u8,
*mut f64,
*mut f64,
*const *mut f64,
*const u64,
*const *const f32,
*const u64,
) -> f64,
>(function)
});
}
/// Appends a buffer update to this [DSPFunction], to update the buffers
/// according to [crate::ast::ASTNode::BufDeclare]. Buffers are only updated
/// if they get a new length though.
pub(crate) fn add_buffer_update(&mut self, buf_idx: usize, length: usize) {
if let Some(updates) = &mut self.buffer_updates {
updates.push((buf_idx, vec![0.0; length]));
}
self.buffer_updates_done = false;
}
/// This function must be called before [DSPFunction::exec]!
/// otherwise your states might not be properly initialized or preserved.
///
/// If you recompiled a function, pass the old one on the audio thread to
/// the `previous_function` parameter here. It will take care of preserving
/// state, such as persistent variables (those that start with "*": `crate::build::var("*abc")`).
pub fn init(&mut self, srate: f64, previous_function: Option<&DSPFunction>) {
if let Some(previous_function) = previous_function {
let prev_len = previous_function.persistent_vars.len();
let now_len = self.persistent_vars.len();
let len = prev_len.min(now_len);
self.persistent_vars[0..len].copy_from_slice(&previous_function.persistent_vars[0..len])
} else {
self.resetted = true;
}
if !self.buffer_updates_done {
if let Some(mut updates) = self.buffer_updates.take() {
for (idx, new_vec) in updates.iter_mut() {
let _ = self.swap_buffer(*idx, new_vec, true);
}
self.buffer_updates = Some(updates);
}
self.buffer_updates_done = true;
}
unsafe {
(*self.state).srate = srate;
(*self.state).israte = 1.0 / srate;
}
self.aux_vars[AUX_VAR_IDX_SRATE] = srate;
self.aux_vars[AUX_VAR_IDX_ISRATE] = 1.0 / srate;
for idx in self.node_state_init_reset.iter() {
let typ = &self.node_state_types[*idx as usize];
let ptr = self.node_states[*idx as usize];
typ.reset_state(self.state, ptr);
}
}
/// Swaps out the buffer at the given index with the new buffer. The contents
/// of the Vec will be swapped with the current contents of the buffer, unless
/// you specify `preserve_old_samples` which will try to preserve as many samples
/// from the previous buffer as possible.
pub fn swap_buffer(
&mut self,
index: usize,
new_buf: &mut Vec<f64>,
preserve_old_samples: bool,
) -> Result<(), ()> {
unsafe {
if index >= (*self.state).buffers.len() {
return Err(());
}
if preserve_old_samples {
let old_len = (*self.state).buffers.element_len(index);
let old_vec = (*self.state).buffers.pointers()[index];
let min_len = old_len.min(new_buf.len());
std::ptr::copy_nonoverlapping(old_vec, new_buf.as_mut_ptr(), min_len);
}
let _ = (*self.state).buffers.swap_element(index, new_buf);
}
Ok(())
}
/// Swaps out the table at the given index with the new table.
pub fn swap_table(
&mut self,
index: usize,
new_table: &mut Arc<Vec<f32>>,
) -> Result<(), ()> {
unsafe {
if index >= (*self.state).tables.len() {
return Err(());
}
let _ = (*self.state).tables.swap_element(index, new_table);
}
Ok(())
}
/// If the audio thread changes the sampling rate, call this function, it will update
/// the [DSPState] and reset all [DSPNodeState]s.
pub fn set_sample_rate(&mut self, srate: f64) {
unsafe {
(*self.state).srate = srate;
(*self.state).israte = 1.0 / srate;
}
self.aux_vars[AUX_VAR_IDX_SRATE] = srate;
self.aux_vars[AUX_VAR_IDX_ISRATE] = 1.0 / srate;
self.reset();
}
/// If the DSP state needs to be resetted, call this on the audio thread.
pub fn reset(&mut self) {
self.resetted = true;
for (typ, ptr) in self.node_state_types.iter().zip(self.node_states.iter_mut()) {
typ.reset_state(self.state, *ptr);
}
self.persistent_vars.fill(0.0);
}
/// Use this to retrieve a pointer to the [DSPState] to access it between
/// calls to [DSPFunction::exec].
pub fn get_dsp_state_ptr(&self) -> *mut DSPState {
self.state
}
/// Use this to access the [DSPState] pointer between calls to [DSPFunction::exec].
///
/// # Safety
///
/// You must not create multiple aliasing references from that DSP state!
pub unsafe fn with_dsp_state<R, F: FnMut(*mut DSPState) -> R>(&mut self, mut f: F) -> R {
f(self.get_dsp_state_ptr())
}
/// Use this to access the state of a specific DSP node state pointer between
/// calls to [DSPFunction::exec].
///
/// The `node_state_uid` and the type you pass here must match! It's your responsibility
/// to make sure this works!
///
/// # Safety
///
/// You absolutely must know which ID has which [DSPNodeType], otherwise this will badly go wrong!
///
///```
/// use synfx_dsp_jit::*;
/// use synfx_dsp_jit::build::*;
/// use synfx_dsp_jit::stdlib::AccumNodeState;
///
/// let (ctx, mut fun) = instant_compile_ast(call("accum", 21, &[var("in1"), literal(0.0)])).unwrap();
///
/// fun.init(44100.0, None);
/// // Accumulate 42.0 here:
/// fun.exec_2in_2out(21.0, 0.0);
/// fun.exec_2in_2out(21.0, 0.0);
///
/// unsafe {
/// // Check 42.0 and set 99.0
/// fun.with_node_state(21, |state: *mut AccumNodeState| {
/// assert!(((*state).value - 42.0).abs() < 0.0001);
/// (*state).value = 99.0;
/// })
/// };
///
/// // Accumulate up to 100.0 here:
/// let (_, _, ret) = fun.exec_2in_2out(1.0, 0.0);
/// assert!((ret - 100.0).abs() < 0.0001);
///
/// ctx.borrow_mut().free();
///```
#[allow(clippy::result_unit_err)]
pub unsafe fn with_node_state<T, R, F: FnMut(*mut T) -> R>(
&mut self,
node_state_uid: u64,
mut f: F,
) -> Result<R, ()> {
if let Some(state_ptr) = self.get_node_state_ptr(node_state_uid) {
Ok(f(state_ptr as *mut T))
} else {
Err(())
}
}
/// Retrieves the DSP node state pointer for a certain unique node state id.
///
/// # Safety
///
/// You are responsible afterwards for knowing what type the actual pointer is of.
pub fn get_node_state_ptr(&self, node_state_uid: u64) -> Option<*mut u8> {
for (i, uid) in self.node_state_uids.iter().enumerate() {
if *uid == node_state_uid {
return Some(self.node_states[i]);
}
}
None
}
/// Helper function, it lets you specify only the contents of the parameters
/// `"in1"` and `"in2"`. It also returns you the values for `"&sig1"` and `"&sig2"`
/// after execution. The third value is the return value of the compiled expression.
pub fn exec_2in_2out(&mut self, in1: f64, in2: f64) -> (f64, f64, f64) {
let mut s1 = 0.0;
let mut s2 = 0.0;
let r = self.exec(in1, in2, 0.0, 0.0, 0.0, 0.0, &mut s1, &mut s2);
(s1, s2, r)
}
/// Executes the machine code and provides the following parameters in order:
/// `"in1", "in2", "alpha", "beta", "delta", "gamma", "&sig1", "&sig2"`
///
/// It returns the return value of the computation. For addition outputs you can
/// write to `"&sig1"` or `"&sig2"` with for instance: `assign(var("&sig1"), literal(10.0))`.
#[allow(clippy::too_many_arguments)]
pub fn exec(
&mut self,
in1: f64,
in2: f64,
alpha: f64,
beta: f64,
delta: f64,
gamma: f64,
sig1: &mut f64,
sig2: &mut f64,
) -> f64 {
{
self.aux_vars[AUX_VAR_IDX_RESET] = if self.resetted {
self.resetted = false;
1.0
} else {
0.0
};
}
let states_ptr: *const *mut u8 = self.node_states.as_mut_ptr();
let pers_vars_ptr: *mut f64 = self.persistent_vars.as_mut_ptr();
let aux_vars: *mut f64 = self.aux_vars.as_mut_ptr();
let bufs: *const *mut f64 = unsafe { (*self.state).buffers.pointers().as_ptr() };
let buf_lens: *const u64 = unsafe { (*self.state).buffers.lens().as_ptr() };
let tables: *const *const f32 = unsafe { (*self.state).tables.pointers().as_ptr() };
let table_lens: *const u64 = unsafe { (*self.state).tables.lens().as_ptr() };
let mut multi_returns = [0.0; 5];
(unsafe { self.function.unwrap_unchecked() })(
in1,
in2,
alpha,
beta,
delta,
gamma,
sig1,
sig2,
aux_vars,
self.state,
states_ptr,
pers_vars_ptr,
(&mut multi_returns) as *mut f64,
bufs,
buf_lens,
tables,
table_lens,
)
}
pub(crate) fn install(&mut self, node_state: &mut DSPNodeState) -> usize {
let idx = self.node_states.len();
node_state.mark(self.dsp_ctx_generation, idx);
self.node_states.push(node_state.ptr());
self.node_state_types.push(node_state.node_type());
self.node_state_uids.push(node_state.uid());
if !node_state.is_initialized() {
self.node_state_init_reset.push(idx);
}
idx
}
pub(crate) fn touch_persistent_var_index(&mut self, idx: usize) {
if idx >= self.persistent_vars.len() {
self.persistent_vars.resize(idx + 1, 0.0);
}
}
/// Gives you access to the persistent variables. To get the index of the
/// persistent variable you must use [DSPNodeContext::get_persistent_variable_index_by_name].
pub fn access_persistent_var(&mut self, idx: usize) -> Option<&mut f64> {
self.persistent_vars.get_mut(idx)
}
/// Checks if the DSP function actually has the state for a certain unique DSP node state ID.
pub fn has_dsp_node_state_uid(&self, uid: u64) -> bool {
for i in self.node_state_uids.iter() {
if *i == uid {
return true;
}
}
false
}
}
impl Drop for DSPFunction {
fn drop(&mut self) {
unsafe {
if let Some(module) = self.module.take() {
module.free_memory();
}
};
}
}
/// The global DSP state that all stateful [DSPNodeType] DSP nodes share.
pub struct DSPState {
pub x: f64,
pub y: f64,
pub srate: f64,
pub israte: f64,
pub atoms: Vec<Arc<AtomicFloat>>,
pub buffers: LockedMutPtrs<Vec<f64>, f64>,
pub tables: LockedPtrs<Arc<Vec<f32>>, f32>,
}
/// An enum to specify the position of value and [DSPState] and [DSPNodeState] parameters
/// for the JIT compiler.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum DSPNodeSigBit {
/// Signature placeholder for f64
Value,
/// Signature placeholder for the [DSPState] pointer
DSPStatePtr,
/// Signature placeholder for the [DSPNodeState] pointer that belongs to this node
NodeStatePtr,
/// Signature placeholder for a pointer to the multi return value array (max size is 5! `*mut [f64; 5]`)
MultReturnPtr,
}
/// This trait allows you to define your own DSP stateful and stateless primitives.
/// Among defining a few important properties for the compiler, it handles allocation and
/// deallocation of the state that belongs to a DSPNodeType.
///
/// ## Stateless DSP Nodes/Primitives
///
/// Here is a simple example how to define a stateless DSP function:
///
///```
/// use std::rc::Rc;
/// use std::cell::RefCell;
/// use synfx_dsp_jit::{DSPNodeType, DSPNodeSigBit, DSPNodeTypeLibrary};
///
/// let lib = Rc::new(RefCell::new(DSPNodeTypeLibrary::new()));
///
/// pub struct MyPrimitive;
///
/// extern "C" fn my_primitive_function(a: f64, b: f64) -> f64 {
/// (2.0 * a * b.cos()).sin()
/// }
///
/// impl DSPNodeType for MyPrimitive {
/// // make a name, so you can refer to it via `ASTNode::Call("my_prim", ...)`.
/// fn name(&self) -> &str { "my_prim" }
///
/// // Provide a pointer:
/// fn function_ptr(&self) -> *const u8 { my_primitive_function as *const u8 }
///
/// // Define the function signature for the JIT compiler:
/// fn signature(&self, i: usize) -> Option<DSPNodeSigBit> {
/// match i {
/// 0 | 1 => Some(DSPNodeSigBit::Value),
/// _ => None, // Return None to signal we only take 2 parameters
/// }
/// }
///
/// // Tell the JIT compiler that you return a value:
/// fn has_return_value(&self) -> bool { true }
///
/// // The other trait functions do not need to be provided, because this is
/// // a stateless primitive.
/// }
///
/// lib.borrow_mut().add(std::sync::Arc::new(MyPrimitive {}));
///
/// use synfx_dsp_jit::{ASTFun, JIT, DSPNodeContext};
/// let ctx = DSPNodeContext::new_ref();
/// let jit = JIT::new(lib.clone(), ctx.clone());
///
/// use synfx_dsp_jit::build::*;
/// let mut fun = jit.compile(ASTFun::new(
/// op_add(call("my_prim", 0, &[var("in1"), var("in2")]), literal(10.0))))
/// .expect("no compile error");
///
/// fun.init(44100.0, None);
///
/// let (_s1, _s2, ret) = fun.exec_2in_2out(1.0, 1.5);
///
/// assert!((ret - 10.1410029).abs() < 0.000001);
///
/// ctx.borrow_mut().free();
///```
///
/// ## Stateful DSP Nodes/Primitives
///
/// Here is a simple example how to define a stateful DSP function,
/// in this example just an accumulator.
///
/// There is a little helper macro that might help you: [crate::stateful_dsp_node_type]
///
///```
/// use std::rc::Rc;
/// use std::cell::RefCell;
/// use synfx_dsp_jit::{DSPNodeType, DSPState, DSPNodeSigBit, DSPNodeTypeLibrary};
///
/// let lib = Rc::new(RefCell::new(DSPNodeTypeLibrary::new()));
///
/// pub struct MyPrimitive;
///
/// struct MyPrimAccumulator {
/// count: f64,
/// }
///
/// // Be careful defining the signature of this primitive, there is no safety net here!
/// // Check twice with DSPNodeType::signature()!
/// extern "C" fn my_primitive_accum(add: f64, state: *mut u8) -> f64 {
/// let state = unsafe { &mut *(state as *mut MyPrimAccumulator) };
/// state.count += add;
/// state.count
/// }
///
/// impl DSPNodeType for MyPrimitive {
/// // make a name, so you can refer to it via `ASTNode::Call("my_prim", ...)`.
/// fn name(&self) -> &str { "accum" }
///
/// // Provide a pointer:
/// fn function_ptr(&self) -> *const u8 { my_primitive_accum as *const u8 }
///
/// // Define the function signature for the JIT compiler. Be really careful though,
/// // There is no safety net here.
/// fn signature(&self, i: usize) -> Option<DSPNodeSigBit> {
/// match i {
/// 0 => Some(DSPNodeSigBit::Value),
/// 1 => Some(DSPNodeSigBit::NodeStatePtr),
/// _ => None, // Return None to signal we only take 1 parameter
/// }
/// }
///
/// // Tell the JIT compiler that you return a value:
/// fn has_return_value(&self) -> bool { true }
///
/// // Specify how to reset the state:
/// fn reset_state(&self, _dsp_state: *mut DSPState, state_ptr: *mut u8) {
/// unsafe { (*(state_ptr as *mut MyPrimAccumulator)).count = 0.0 };
/// }
///
/// // Allocate our state:
/// fn allocate_state(&self) -> Option<*mut u8> {
/// Some(Box::into_raw(Box::new(MyPrimAccumulator { count: 0.0 })) as *mut u8)
/// }
///
/// // Deallocate our state:
/// fn deallocate_state(&self, ptr: *mut u8) {
/// unsafe { Box::from_raw(ptr as *mut MyPrimAccumulator) };
/// }
/// }
///
/// lib.borrow_mut().add(std::sync::Arc::new(MyPrimitive {}));
///
/// use synfx_dsp_jit::{ASTFun, JIT, DSPNodeContext};
/// let ctx = DSPNodeContext::new_ref();
/// let jit = JIT::new(lib.clone(), ctx.clone());
///
/// use synfx_dsp_jit::build::*;
/// let mut fun =
/// jit.compile(ASTFun::new(call("accum", 0, &[var("in1")]))).expect("no compile error");
///
/// fun.init(44100.0, None);
///
/// let (_s1, _s2, ret) = fun.exec_2in_2out(1.0, 0.0);
/// assert!((ret - 1.0).abs() < 0.000001);
///
/// let (_s1, _s2, ret) = fun.exec_2in_2out(1.0, 0.0);
/// assert!((ret - 2.0).abs() < 0.000001);
///
/// let (_s1, _s2, ret) = fun.exec_2in_2out(1.0, 0.0);
/// assert!((ret - 3.0).abs() < 0.000001);
///
/// // You can cause a reset eg. with fun.set_sample_rate() or fun.reset():
/// fun.reset();
///
/// // Counting will restart:
/// let (_s1, _s2, ret) = fun.exec_2in_2out(1.0, 0.0);
/// assert!((ret - 1.0).abs() < 0.000001);
///
/// ctx.borrow_mut().free();
///```
pub trait DSPNodeType: Sync + Send {
/// The name of this DSP node, by this name it can be called from
/// the [crate::ast::ASTFun].
fn name(&self) -> &str;
/// Document what this node does and how to use it.
/// Format should be in Markdown.
///
/// Documenting the node will make it easier for library implementors
/// and even eventual end users to figure out what this node
/// does and how to use it.
///
/// For instance, this text should define what the input and output
/// parameters do. And also define which value ranges these operate in.
fn documentation(&self) -> &str {
"undocumented"
}
/// Returns the name of each input port of this node.
/// Choose descriptive but short names.
/// These names will be used by compiler frontends to identify the ports,
/// and it will make it easier to stay compatible if indices change.
fn input_names(&self, _index: usize) -> Option<&str> {
None
}
/// Returns the name of each output port of this node.
/// Choose descriptive but short names.
/// These names will be used by compiler frontends to identify the ports,
/// and it will make it easier to stay compatible if indices change.
fn output_names(&self, _index: usize) -> Option<&str> {
None
}
/// Returns the index of the output by it's name.
fn input_index_by_name(&self, name: &str) -> Option<usize> {
let mut i = 0;
while let Some(iname) = self.input_names(i) {
if iname == name {
return Some(i);
}
i += 1;
}
None
}
/// Returns the index of the output by it's name.
fn output_index_by_name(&self, name: &str) -> Option<usize> {
let mut i = 0;
while let Some(oname) = self.output_names(i) {
if oname == name {
return Some(i);
}
i += 1;
}
None
}
/// Number of input ports
fn input_count(&self) -> usize {
let mut i = 0;
while self.input_names(i).is_some() {
i += 1;
}
i
}
/// Number of output ports
fn output_count(&self) -> usize {
let mut i = 0;
while self.output_names(i).is_some() {
i += 1;
}
i
}
/// Returns true if this node type requires state.
fn is_stateful(&self) -> bool {
let mut i = 0;
while let Some(sig) = self.signature(i) {
if let DSPNodeSigBit::NodeStatePtr = sig {
return true;
}
i += 1;
}
false
}
/// The function pointer that should be inserted.
fn function_ptr(&self) -> *const u8;
/// Should return the signature type for input parameter `i`.
fn signature(&self, _i: usize) -> Option<DSPNodeSigBit> {
None
}
/// Should return true if the function for [DSPNodeType::function_ptr]
/// returns something.
fn has_return_value(&self) -> bool;
/// Will be called when the node state should be resetted.
/// This should be used to store the sample rate for instance or
/// do other sample rate dependent recomputations.
/// Also things delay lines should zero their buffers.
fn reset_state(&self, _dsp_state: *mut DSPState, _state_ptr: *mut u8) {}
/// Allocates a new piece of state for this [DSPNodeType].
/// Must be deallocated using [DSPNodeType::deallocate_state].
fn allocate_state(&self) -> Option<*mut u8> {
None
}
/// Deallocates the private state of this [DSPNodeType].
fn deallocate_state(&self, _ptr: *mut u8) {}
}
/// A handle to manage the state of a DSP node
/// that was created while the [crate::jit::DSPFunctionTranslator] compiled the given AST
/// to machine code. The AST needs to take care to refer to the same piece
/// of state with the same type across different compilations of the AST with the
/// same [DSPNodeContext].
///
/// It holds a pointer to the state of a single DSP node. The internal state
/// pointer will be shared with the execution thread that will execute the
/// complete DSP function/graph.
///
/// You will not have to allocate and manage this manually, see also [DSPFunction].
pub(crate) struct DSPNodeState {
/// The node_state_uid that identifies this piece of state uniquely across multiple
/// ASTs.
uid: u64,
/// Holds the type of this piece of state.
node_type: Arc<dyn DSPNodeType>,
/// A pointer to the allocated piece of state. It will be shared
/// with the execution thread. So you must not touch the data that is referenced
/// here.
ptr: *mut u8,
/// A generation counter that is used by [DSPNodeContext] to determine
/// if a piece of state is not used anymore.
generation: u64,
/// The current index into the most recent [DSPFunction] that was
/// constructed by [DSPNodeContext].
function_index: usize,
/// A flag that stores if this DSPNodeState instance was already initialized.
/// It is set by [DSPNodeContext] if a finished [DSPFunction] was successfully compiled.
initialized: bool,
}
impl DSPNodeState {
/// Creates a fresh piece of DSP node state.
pub(crate) fn new(uid: u64, node_type: Arc<dyn DSPNodeType>) -> Self {
Self {
uid,
node_type: node_type.clone(),
ptr: node_type.allocate_state().expect("DSPNodeState created for stateful node type"),
generation: 0,
function_index: 0,
initialized: false,
}
}
/// Returns the unique ID of this piece of DSP node state.
pub(crate) fn uid(&self) -> u64 {
self.uid
}
/// Marks this piece of DSP state as used and deposits the
/// index into the current [DSPFunction].
pub(crate) fn mark(&mut self, gen: u64, index: usize) {
self.generation = gen;
self.function_index = index;
}
/// Checks if the [DSPNodeState] was initialized by the most recently compiled [DSPFunction]
pub(crate) fn is_initialized(&self) -> bool {
self.initialized
}
/// Sets that the [DSPNodeState] is initialized.
///
/// This happens once the [DSPNodeContext] finished compiling a [DSPFunction].
/// The user of the [DSPNodeContext] or rather the [crate::JIT] needs to make sure to
/// actually really call [DSPFunction::init] of course. Otherwise this state tracking
/// all falls apart. But this happens across different threads, so the synchronizing effort
/// for this is not worth it (regarding development time) at the moment I think.
pub(crate) fn set_initialized(&mut self) {
self.initialized = true;
}
/// Returns the state pointer for this DSPNodeState instance.
/// Primarily used by [DSPFunction::install].
pub(crate) fn ptr(&self) -> *mut u8 {
self.ptr
}
/// Returns the [DSPNodeType] for this [DSPNodeState].
pub(crate) fn node_type(&self) -> Arc<dyn DSPNodeType> {
self.node_type.clone()
}
}
impl Drop for DSPNodeState {
/// This should only be dropped when the [DSPNodeContext] determined
/// that the pointer that was shared with the execution thread is no longer
/// in use.
fn drop(&mut self) {
self.node_type.deallocate_state(self.ptr);
self.ptr = std::ptr::null_mut();
}
}