1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
use crate::dsp::{at, denorm, denorm_offs, inp, out, GraphFun, NodeGlobalRef}; use crate::dsp::{DspNode, LedPhaseVals, NodeContext, NodeId, ProcBuf, SAtom};
use crate::nodes::{NodeAudioContext, NodeExecContext};
use synfx_dsp::{cubic_interpolate, Trigger};
#[macro_export]
macro_rules! fa_sampl_dir {
($formatter: expr, $v: expr, $denorm_v: expr) => {{
let s = match ($v.round() as usize) {
0 => "Forward",
1 => "Reverse",
_ => "?",
};
write!($formatter, "{}", s)
}};
}
#[macro_export]
macro_rules! fa_sampl_dclick {
($formatter: expr, $v: expr, $denorm_v: expr) => {{
let s = match ($v.round() as usize) {
0 => "Off",
1 => "On",
_ => "?",
};
write!($formatter, "{}", s)
}};
}
#[macro_export]
macro_rules! fa_sampl_pmode {
($formatter: expr, $v: expr, $denorm_v: expr) => {{
let s = match ($v.round() as usize) {
0 => "Loop",
1 => "OneShot",
_ => "?",
};
write!($formatter, "{}", s)
}};
}
#[derive(Debug, Clone)]
pub struct Sampl {
phase: f64,
srate: f64,
trig: Trigger,
is_playing: bool,
last_sample: f32,
decaying: f32,
}
impl Sampl {
pub fn new(_nid: &NodeId, _node_global: &NodeGlobalRef) -> Self {
Self {
phase: 0.0,
srate: 44100.0,
trig: Trigger::new(),
is_playing: false,
last_sample: 0.0,
decaying: 0.0,
}
}
pub const freq: &'static str = "Pitch input for the sampler, giving the playback speed of the \
sample.";
pub const trig: &'static str = "The trigger input causes a resync of the playback phase \
and triggers the playback if the ~~pmode~~ is **OneShot**";
pub const offs: &'static str = "Start position offset.";
pub const len: &'static str = "Adjusts the playback length of the sample in relation \
to the original length of the sample.";
pub const dcms: &'static str = "Declick fade time in milliseconds.\nNot audio rate!";
pub const det: &'static str = "Detune the oscillator in semitones and cents. \
the input of this value is rounded to semitones on coarse input. \
Fine input lets you detune in cents (rounded). \
A signal sent to this port is not rounded.\n\
Note: The signal input allows detune +-10 octaves.\
";
pub const sample: &'static str = "The audio sample that is played back.";
pub const pmode: &'static str = "The playback mode of the sampler.\n\
- **Loop** constantly plays back the sample. You can reset/sync the phase \
using the ~~trig~~ input in this case.\n\
- **OneShot** plays back the sample if a trigger is received on ~~trig~~ input.\n";
pub const dclick: &'static str =
"If this is enabled it will enable short fade in and out ramps.\n\
This if useful if you don't want to add an envelope just for \
getting rid of the clicks if spos and epos are modulated.";
pub const dir: &'static str = "Sets the direction of the playhead, plays the sample \
forwards or backwards.";
pub const sig: &'static str = "Sampler audio output";
pub const DESC: &'static str = "Sample Player\n\
Provides a simple sample player that you can load a single audio \
sample from a WAV file into.";
pub const HELP: &'static str = r#"Sample Player
Provides a simple sample player for playing back one loaded audio sample.
It can be used for purposes like:
* Adding ambient samples to your patches.
* Using drum samples (set ~~pmode~~) to **OneShot**
* Having an oscillator with a custom waveform (set ~~pmode~~) to **Loop**
* As custom control signal source for very long or very custom envelopes.
Only a single audio sample can be loaded into this player.
You can adjust the playback speed of the sample either by the ~~freq~~ parameter
or the ~~det~~ parameter. You can offset into the sample using the ~~offs~~
parameter and modify the playback length relative to the original
sample length using the ~~len~~ parameter.
Even though you are advised to use an envelope for controlling the playback
volume of the sample to prevent clicks a simple in and out ramp is provided
using by the ~~dclick~~ setting. The length of these ramps can be controlled
using the ~~dcms~~ parameter.
When ~~pmode~~ is set to **Loop** the sample will restart playing immediately
after it has finished. This is useful when you just want to load a waveform
into the sample player to use it as oscillator.
To start samples when ~~pmode~~ is set to **OneShot** a trigger input needs to
be provided on the ~~trig~~ input port. The ~~trig~~ input also works in
**Loop** mode to retrigger the sample.
"#;
pub fn graph_fun() -> Option<GraphFun> {
None
}
}
impl Sampl {
#[allow(clippy::many_single_char_names)]
#[inline]
fn next_sample(
&mut self,
sr_factor: f64,
speed: f64,
sample_data: &[f32],
reverse: bool,
) -> f32 {
let sd_len = sample_data.len();
if sd_len < 1 {
return 0.0;
}
let i = self.phase.floor() as usize % sd_len;
let f = self.phase.fract();
self.phase = i as f64 + f + sr_factor * speed;
let (i, f) = if reverse { (((sd_len - 1) - i), 1.0 - f) } else { (i, f) };
cubic_interpolate(sample_data, sd_len, i, f as f32)
}
#[allow(clippy::float_cmp)]
#[allow(clippy::too_many_arguments)]
#[inline]
fn play(
&mut self,
inputs: &[ProcBuf],
nframes: usize,
sample_data: &[f32],
out: &mut ProcBuf,
do_loop: bool,
declick: bool,
reverse: bool,
) {
let freq = inp::Sampl::freq(inputs);
let trig = inp::Sampl::trig(inputs);
let offs = inp::Sampl::offs(inputs);
let len = inp::Sampl::len(inputs);
let dcms = inp::Sampl::dcms(inputs);
let det = inp::Sampl::det(inputs);
let sample_srate = sample_data[0] as f64;
let sample_data = &sample_data[1..];
let sr_factor = sample_srate / self.srate;
let ramp_time = denorm::Sampl::dcms(dcms, 0) as f64 * self.srate;
let ramp_sample_count = (ramp_time / 1000.0).ceil() as usize;
let ramp_inc = 1000.0 / ramp_time;
let mut is_playing = self.is_playing;
if do_loop {
is_playing = true;
}
let mut prev_offs = -10.0;
let mut prev_len = -10.0;
let mut start_idx = 0;
let mut end_idx_plus1 = sample_data.len();
for frame in 0..nframes {
let trig_val = denorm::Sampl::trig(trig, frame);
let triggered = self.trig.check_trigger(trig_val);
if triggered {
self.phase = 0.0;
self.decaying = self.last_sample;
is_playing = true;
}
let s = if is_playing {
let freq = denorm_offs::Sampl::freq(freq, det.read(frame), frame);
let playback_speed = freq / 440.0;
let prev_phase = self.phase;
let sd_len = sample_data.len();
let cur_offs = denorm::Sampl::offs(offs, frame).abs().min(0.999999) as f64;
let recalc_end = if prev_offs != cur_offs {
start_idx = ((sd_len as f64 * cur_offs).floor() as usize).min(sd_len);
prev_offs = cur_offs;
true
} else {
false
};
let cur_len = denorm::Sampl::len(len, frame).abs().min(1.0) as f64;
if recalc_end || prev_len != cur_len {
let max_sd_len = (sd_len as f64 * cur_len as f64).round() as usize;
let remain_s_len =
if start_idx <= sd_len { (sd_len - start_idx).min(max_sd_len) } else { 0 };
end_idx_plus1 = remain_s_len;
prev_len = cur_len;
}
let sample_slice = &sample_data[start_idx..(start_idx + end_idx_plus1)];
let sample_idx = self.phase.floor() as usize;
let mut s =
self.next_sample(sr_factor, playback_speed as f64, sample_slice, reverse);
if declick {
let samples_to_end = sample_slice.len() - sample_idx;
let ramp_atten_factor = if sample_idx < ramp_sample_count {
sample_idx as f64 * ramp_inc
} else if samples_to_end < ramp_sample_count {
samples_to_end as f64 * ramp_inc
} else {
1.0
};
s *= ramp_atten_factor as f32;
}
self.last_sample = s;
out.write(frame, s);
if !do_loop && prev_phase > self.phase {
is_playing = false;
}
s
} else {
0.0
};
let s = if !declick || self.decaying.abs() < 0.00001 {
self.decaying = 0.0;
s
} else {
self.decaying *= 0.98;
(s + self.decaying).clamp(-1.0, 1.0)
};
self.last_sample = s;
out.write(frame, s);
}
self.is_playing = is_playing;
}
}
impl DspNode for Sampl {
fn set_sample_rate(&mut self, srate: f32) {
self.srate = srate.into();
}
fn reset(&mut self) {
self.trig.reset();
}
#[inline]
fn process(
&mut self,
ctx: &mut dyn NodeAudioContext,
_ectx: &mut NodeExecContext,
_nctx: &NodeContext,
atoms: &[SAtom],
inputs: &[ProcBuf],
outputs: &mut [ProcBuf],
ctx_vals: LedPhaseVals,
) {
let sample = at::Sampl::sample(atoms);
let pmode = at::Sampl::pmode(atoms);
let dclick = at::Sampl::dclick(atoms);
let dir = at::Sampl::dir(atoms);
let out = out::Sampl::sig(outputs);
if let SAtom::AudioSample((_, Some(sample_data))) = sample {
if sample_data.len() < 3 {
for frame in 0..ctx.nframes() {
out.write(frame, 0.0);
}
self.last_sample = 0.0;
return;
}
self.play(
inputs,
ctx.nframes(),
&sample_data[..],
out,
pmode.i() == 0,
dclick.i() == 1,
dir.i() == 1,
);
} else {
for frame in 0..ctx.nframes() {
out.write(frame, 0.0);
}
self.last_sample = 0.0;
}
let last_frame = ctx.nframes() - 1;
ctx_vals[0].set(out.read(last_frame));
}
}