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use crate::dsp::{
denorm, inp, out_idx, DspNode, GraphFun, LedPhaseVals, NodeContext, NodeGlobalRef, NodeId,
ProcBuf, SAtom,
};
use crate::nodes::{NodeAudioContext, NodeExecContext};
#[derive(Debug, Clone)]
pub struct Inp {}
impl Inp {
pub fn new(_nid: &NodeId, _node_global: &NodeGlobalRef) -> Self {
Self {}
}
pub const vol: &'static str =
"The volume of the two plugin input ports, applied to all channels. \
Please note that this is a linear control, to prevent inaccuracies for **1.0**. \
";
pub const sig1: &'static str = "Audio input channel 1 (left)";
pub const sig2: &'static str = "Audio input channel 2 (right)";
pub const DESC: &'static str = "Audio Input Port\n\n\
This node gives you access to the two input ports of the HexoSynth plugin. \
Build effects or what ever you can imagine with this!
";
pub const HELP: &'static str = r#"Audio Input Port
This node gives you access to the two input ports of the HexoSynth plugin.
You can build an effects plugin with this node and the `Out` node.
Or a synthesizer that reacts to audio rate control signals on these two
input ports.
"#;
pub fn graph_fun() -> Option<GraphFun> {
None
}
}
impl DspNode for Inp {
fn set_sample_rate(&mut self, _srate: f32) {}
fn reset(&mut self) {}
#[inline]
fn process(
&mut self,
ctx: &mut dyn NodeAudioContext,
_ectx: &mut NodeExecContext,
_nctx: &NodeContext,
_atoms: &[SAtom],
inputs: &[ProcBuf],
outputs: &mut [ProcBuf],
ctx_vals: LedPhaseVals,
) {
let vol = inp::Inp::vol(inputs);
let sig_i = out_idx::Inp::sig2();
let (sig1, sig2) = outputs.split_at_mut(sig_i);
let sig1 = &mut sig1[0];
let sig2 = &mut sig2[0];
for frame in 0..ctx.nframes() {
let vol = denorm::Inp::vol(vol, frame);
sig1.write(frame, vol * ctx.input(0, frame));
sig2.write(frame, vol * ctx.input(1, frame));
}
let last_val = sig1.read(ctx.nframes() - 1);
ctx_vals[0].set(last_val);
}
}