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use crate::dsp::{
DspNode, GraphFun, LedPhaseVals, NodeContext, NodeGlobalRef, NodeId, ProcBuf, SAtom,
};
use crate::nodes::{NodeAudioContext, NodeExecContext};
use synfx_dsp::{crossfade, DelayBuffer, TriggerSampleClock};
#[macro_export]
macro_rules! fa_delay_mode {
($formatter: expr, $v: expr, $denorm_v: expr) => {{
let s = match ($v.round() as usize) {
0 => "Time",
1 => "Sync",
_ => "?",
};
write!($formatter, "{}", s)
}};
}
#[derive(Debug, Clone)]
pub struct Delay {
buffer: Box<DelayBuffer<f32>>,
clock: TriggerSampleClock,
}
impl Delay {
pub fn new(_nid: &NodeId, _node_global: &NodeGlobalRef) -> Self {
Self { buffer: Box::new(DelayBuffer::new()), clock: TriggerSampleClock::new() }
}
pub const inp: &'static str = "The signal input for the delay. You can mix in this \
input to the output with the ~~mix~~ parameter.";
pub const trig: &'static str = "If you set ~~mode~~ to **Sync** the delay time will be \
synchronized to the trigger signals received on this input.";
pub const time: &'static str = "The delay time. It can be freely modulated to your \
likings.";
pub const fb: &'static str = "The feedback amount of the delay output to it's input. \
";
pub const mix: &'static str = "The dry/wet mix of the delay.";
pub const mode: &'static str = "Allows different operating modes of the delay. \
**Time** is the default, and means that the ~~time~~ input \
specifies the delay time. **Sync** will synchronize the delay time \
with the trigger signals on the ~~trig~~ input.";
pub const sig: &'static str = "The output of the dry/wet mix.";
pub const DESC: &'static str = r#"Simple Delay Line
This is a very simple single buffer delay node.
It provides an internal feedback and dry/wet mix.
"#;
pub const HELP: &'static str = r#"A Simple Delay Line
This node provides a very simple delay line with the bare minimum of
parameters. Most importantly a freely modulateable ~~time~~ parameter
and a feedback ~~fb~~ parameter.
Via the ~~mix~~ parameter you can mix in the input signal to the output.
You can use this node to delay any kind of signal, from a simple control
signal to an audio signal.
For other kinds of delay/feedback please see also the `FbWr`/`FbRd` nodes.
"#;
pub fn graph_fun() -> Option<GraphFun> {
None
}
}
impl DspNode for Delay {
fn set_sample_rate(&mut self, srate: f32) {
self.buffer.set_sample_rate(srate);
}
fn reset(&mut self) {
self.buffer.reset();
self.clock.reset();
}
#[inline]
fn process(
&mut self,
ctx: &mut dyn NodeAudioContext,
_ectx: &mut NodeExecContext,
_nctx: &NodeContext,
atoms: &[SAtom],
inputs: &[ProcBuf],
outputs: &mut [ProcBuf],
ctx_vals: LedPhaseVals,
) {
use crate::dsp::{at, denorm, inp, out};
let buffer = &mut *self.buffer;
let mode = at::Delay::mode(atoms);
let inp = inp::Delay::inp(inputs);
let trig = inp::Delay::trig(inputs);
let time = inp::Delay::time(inputs);
let fb = inp::Delay::fb(inputs);
let mix = inp::Delay::mix(inputs);
let out = out::Delay::sig(outputs);
if mode.i() == 0 {
for frame in 0..ctx.nframes() {
let dry = inp.read(frame);
let out_sample = buffer.cubic_interpolate_at(denorm::Delay::time(time, frame));
buffer.feed(dry + out_sample * denorm::Delay::fb(fb, frame));
out.write(
frame,
crossfade(dry, out_sample, denorm::Delay::mix(mix, frame).clamp(0.0, 1.0)),
);
}
} else {
for frame in 0..ctx.nframes() {
let dry = inp.read(frame);
let clock_samples = self.clock.next(denorm::Delay::trig(trig, frame));
let out_sample = buffer.at(clock_samples as usize);
buffer.feed(dry + out_sample * denorm::Delay::fb(fb, frame));
out.write(
frame,
crossfade(dry, out_sample, denorm::Delay::mix(mix, frame).clamp(0.0, 1.0)),
);
}
}
let last_frame = ctx.nframes() - 1;
ctx_vals[0].set(out.read(last_frame));
}
}